![]() ![]() You can define an own scaling factor by using the Scale and type any factor. ![]() Lights will be imported since the ImportLights is checked per default. You can uncheck the option to ImportCameras if you want to have just the Geometry imported. CreateNodes should be checked to create at least some nodes. Appl圜amera will activate the first found Camera inside an imported file - you can disable this property to manually select and activate a camera. Afterward, you need to specify all import options.Īsset is where you specify the geometry file to import. If necessary it will create Axes, Materials, Keyframe Animations and Mesh Loader Nodes in order to accomplish that.Īfter placing the Node you need to specify the Asset property to define which Geometry file to import. ![]() Afterward, the Geometry Import Node creates Child Nodes that render the imported mesh. In this process, Ventuz creates a Ventuz Mesh File based on the defined parameters. ![]() You can specify a file path and then update the node. In contrast to the Mesh Loader Node the Geometry Import Node is able to import Standard Industry Formats. VZM Files are also able to have 3D Texture Coordinates.Two sets of texture coordinates containing U/V-values is stored per vertex.Tangents and binormals will be imported if there is no information about them they will be calculated.Per-vertex position, normal, texture, tangential and binormal information.vzm version of the model is stored in the Projects Folder Structure and Geometry Renderer nodes with the Mesh Loader property are added to the scene hierarchy.Ī Ventuz mesh has the following limitations and capabilities: In order to import geometry from any of the above formats place a Geometry Import Node in your Hierarchy after which the resulting Mesh will be placed. Not all of these formats store information about lights, cameras, animation, textures, materials and so forth, Ventuz then only imports the geometric data. ![]()
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