![]() ![]() ![]() Here we find a ratio of 49/60 - giving us a provisional measurement of 1568 rendered pixels contained in the 1920-wide sample. Migrating that process across to a highly compressed YouTube trailer turned out to be a pretty thankless task, but luckily the appearance of a much higher quality version on Gamersyde (complete with French voiceover) gives us more to work with.Ī Kevin Spacey cut-scene towards the end of the video gives us our long vertical edge - used for ascertaining horizontal resolution. Finding those edges is key - something that's much easier to achieve when you're actually playing the game yourself, and with access to raw, uncompressed captures. However, the search for more precise metrics involves pixel-counting - where specific screenshots are extracted from the video, long edges are identified and the number of actual rendered pixels is compared to the raw 1080p output. The question is to what extent Sledgehammer has managed to extract more performance from the Microsoft hardware - our initial impressions based on the overall presentation suggested something close to 900p. Even factoring in the compression level of the video, an upscaled 720p would present far more in the way of visual artefacts than what we're seeing here. What's seems clear from an initial viewing of the new trailer is that overall detail level appears significantly increased from Call of Duty: Ghosts. This may come as something of a surprise bearing in mind that last year's COD was at the centre of the Resolutiongate debate, running at just 720p on the new Microsoft console, compared to the native 1080p of the PS4 build. The recent release of the new trailer - brought forward in the wake of an unexpected leak - is all gameplay, captured from the Xbox One version of the game. Perhaps Sledgehammer Games is making a technological statement with the reveal of its first solo Call of Duty title. ![]()
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